You can simply fire up Trine 2 and pass away entire hours with ease, merrily navigating the puzzles and admiring the world. In keeping with the cheerful tones of the graphics and storyline the puzzles aren’t particularly taxing, rarely challenging the mind or forcing you think about a solution for more than a minute, but they are very enjoyable, and when combined with the music, visuals and lighthearted plot make for a very relaxing game. Puzzles are many and quite varied: you might have to redirect fire in order to pass, clamber around the environment, water plans by carefully altering the flow, block contraptions, build towers, time leaps and more. He’s the brawn of the outfit, although I’m not entirely sure if there’s a brains of the outfit to go with him. Meanwhile the warrior has a shield and sword for combat, and can smash up certain stuff. The wizard can conjure up boxes to begin with and levitate objects, which I admit are not the most awe-inspiring magical skills, but are still damn handy The rogue has a bow with a variety of unlockable arrow types and can attach a rope to pieces of scenery so that she can swing through the environment, making her agile and dangerous. Trine 2 is a physics-based puzzle game where you have to switch between the three different characters and their respective skills on the fly in order to progress through the levels. If it could be done, I’d marry this games graphics and have little pixel babies that grew up to be as beautiful as their virtual mother. But the real star of the stage-show is the lighting system which brings to life every single level in the game, carefully caressing leaves and mixing with small amounts of mist to create astonishing displays for you eyeballs to admire and your brain to croon over. And that’s not even mentioning the physics system which not only acts as the core of the game’s many puzzles, but also makes for an even more convincing fantasy world as massive mushrooms and leaves bend under your weight and react to the world around them in believable ways. The game also has the technical capabilities to back up its visual style, packing in an impressive amount of detail alongside lovely animation work. You’ll venture through lush jungles, frozen castles and sunny beaches, all of which I assure you will make your jaw drop and your breath catch. The art-style is outstanding, creating the type of vivid fantasy realm that is usually only know to children who have not yet had their imaginations shattered by the realities of every day life.
Although the game takes place on a 2d plane there’s a stunning sense of depth to the vibrant, packed backgrounds. If you didn’t wolf-whistle at this screenshot, you’re blind.Ībove all else it is the game’s beautiful graphics which impress the most about Trine 2. The group is a collection of stereotypes in essence, but lovable stereotypes nonetheless thanks to their respective voice actors, who were clearly having some serious fun. With the merry heroes together again the Trine whisks them away on yet another grand adventure. So when I was offered a code to check out the game again, how could I possibly say no? And much too my surprise, my appreciation of the game has only increased.Īs the game begins the mystical, magical and downright strange Trine from the first game arrives once again, gathering up our three heroes: the rogue, Zoya, is always interested in finding some shining treasure to snag the nervy wizard, Amadeus, whose magical might is less than impressive, and the slightly overweight knight, Pontius, whose sole duty is bashing things in the face and wishing there was more food. Now it’s nearly two years later and the game has finally landed on PC, wrapped up in a lovely package titled the Complete Story which boasts the core game and a chunk of DLC. Back in 2011 when Trine 2 was released on console I played through the game and offered up my thoughts in a review.